Attribute Snap

Sticking one object to another is exceedingly common in animation. Be it a glass to a hand holding it, or a hat to someones head.

Generally a constraint built into Maya will do the job, no problem. Great! Use it! :P

However there are the odd times where a constraint does not work. Typically those situations come about because you’re forced to work in with a custom attribute. Such as a finger-curl or foot-roll. In these situations you can use Attribute Snap to lock the animation in the right place!


You will get a new shelf icon in whichever shelf is currently active.

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