Alright here we go. Getting into it without delay. Back to the walks!
This has been linked before, but it’s just as relevant here. If not more so, now the full body is involved!
Thoughts on walking, from the perspective of an extra.
A couple of walks on video. Using a grid. There are other walks out there that are worth checking out too.
with each step you take, you are inscribing your signature in motion
Some thoughts and questions you can ask yourself about your walk.
something that I see time and time again in 3D walk cycles is the lack of a good “push off” in the feet, and believe it or not I see it over and over in most CG features.
A nice article that highlights the need for solid contacts of the feet on the ground.